Waiting before loading. Why?

“Press Start” — often this is still the first thing that greets you when you boot up a game and get through the company splash screens. It hearkens back to the cartridge games of the 80s, but I’m a little confused by some of the modern implementations. I had won a copy of Skyrim and the Dawnguard expansion in a recent SNES retro game tournament and I noticed that after I dismissed the press start screen, it’d pause for several seconds as it loaded add-ons.

This is a small nitpick, but my question is — why isn’t it starting to load that stuff before I press start? At the press start screen, there’s only one path to take — pressing start. So if we know the next thing the user is going to do, why wait until they do it? Why can’t they load it behind the scenes? I even made sure to confirm they weren’t doing this by leaving it at the press start screen for several minutes and then continuing, finding it made no discernable difference.

Is this a Microsoft cert issue? Maybe a dev in the console industry can shed some light. It’s a simple pet peeve, but it seems so careless.

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