Hi, my name is Justin! I’m a programmer, level designer, and interactive artist based in Dallas, TX and I’ve founded Overpowered Games. I’m mostly self taught and I’m always learning new skills. I make fun.
If you’ve got a cool project and think I could help, I’d love to hear from you! I’m always interested in hearing about interesting projects!
Overpowered Games is my company, through which I publish my own games. I also do freelance work for others. I currently specialize in the Unity game engine.
2010-Present | Creating video games and apps in Unity (my own and various clients’)
2011-2012 | Gameplay coding for Urban Zombie
2011-2012 | Lead programmer for some of their mobile projects
2010 | Worked with UK studio on a project for BAE Systems
2004-2005 | Created 3D models and animation using LightWave3D
2011 | SpaceJunk was a finalist in Kongregate’s first Unity competition (top 25 out of 600+ entries)
2009-2010 | Digital Wind Chime on exhibit for several months, took part in panel discussions, helped operate electronics workshop for kids
2008 | Custom created level for LittleBigPlanet featured in a top 10 list by 1up.com and a top 20 list from ugo.com
2008-Present | Membership, local chapter meetings
2007 | Took 2nd place in student game contest judged by developers from Terminal Reality and Gearbox
2007 | Photography featured in UNT’s North Texas Review publication
2006 | Took 2nd place in student game contest judged by developers from Terminal Reality and Ritual Entertainment
2006-2010 | Created and maintained online resources for UNT New Media and Japanese students
C#, UnityScript, iPhone, Online Multiplayer, Augmented Reality
Photoshop, Lightwave3D, Maya, Blender, Audacity, iMovie, WordPress, PHPBB, and more
Have worked with various microcontrollers, sensors, and tools to create interactive electronics
2005-2010 | BFA in New Media Art with a minor in Japanese